Monday, July 27, 2015

Smart School

TL;DR version: If you're looking to seriously level up your art skills, work hard, and meet incredible people through an online mentorship program taught by industry veterans, give Smart School a try: www.smarterartschool.com

Full version: Smart School is an online art and illustration mentorship program founded by Rebecca Guay and taught by several masters in the illustration industry. As a bonus, the end of each semester gives students the valuable opportunity to have their work seen and critiqued by seasoned art directors in fields ranging from book publishing to video games, fine art galleries to blockbuster film production. I enrolled in Smart School's very first Illustration 101 "Bootcamp" course in Fall 2014. I had heard amazing things about this online mentorship program for at least a year before I decided to take the plunge. Better yet, I had seen the work that came from previous and current students. I had hit a pretty rough dry spell in my own art making, and I was finally ready to re-invest in myself. Problem was, I was also very rusty.

That first semester was a much-needed kick in the butt for my foundational skills and an exercise in discipline. My figure drawing improved dramatically, as did my overall sensibilities for line quality, movement, technique, and value. Marc Scheff mentored Bootcamp, and I just can't say enough good things about him. I also had the golden opportunity to audit Iain McCaig's class in visual storytelling.

That first semester was so successful that I signed up for yet another inaugural Smart School class in Spring of this year, again with Marc. Illustration 102 focused more on composition, process, storytelling, but still kept some focus on improving technical execution. This class was a bridge between foundations and actual illustration. The piece posted here, a digitally-painted hypothetical wrap-around book cover, was what I had accomplished by the final class. My inspiration for the assignment was a short story titled Tear Tracks by Malka Older. I was allowed to take my time and struggle. I didn't get to a color stage, but the lessons I learned over the 12 weeks were invaluable and fuel for my future works. It was also incredibly inspiring to watch how my classmates improved as the course progressed. Smart School attracts the best and I expect to see many "alumni" take their chosen art fields by storm in the coming years!

Seriously, give Smart School a look. It's a financial investment, but if you put in the work, it's completely worth it!

Copyright Katherine Campbell Spitler, 2015
(Do not copy, alter, or use in any capacity without explicit permission)

Saturday, February 21, 2015

Bioware Fanart

Sketches and works-in-progress from mid-2014 through February 2015. 

I often gain inspiration from playing video games, especially those made by Bioware. I discovered this studio back when they released the first Knights of the Old Republic RPG, fell head over heels in love with the Mass Effect trilogy, and having just finished the latest in their Dragon Age series, I am a certified Bioware fangirl for life. Their stories are rich and gripping, the characters draw you in and make you love (or hate) them, and the world-building is just incredible. I hope to complete a finished piece from my many sketches this year, as my way of thanking Bioware for their excellent work.

Mage design inspired from playing the Dragon Age games
Fenris - A companion character from Dragon Age 2
Digital Sketch of my first Inquisitor from DA:I
WIP for a DA:I-style tarot illustration of my second Inquisitor
Rough digital sketch inspired by religious imagery seen within DA:I
Concept for an alternate Orlesian ball outfit for a female elven Inquisitor